Suedhemmern Map v 1.6

FS19 mods

About the mod:

Version 1.6:
* Wild growing fence posts removed
* Individual red cabbage removed at the entrance to the feed mixing hall
* Shafstall Palettenspawner shifted by 20 cm, so that it no longer collides with the shelf. Ground marker adjusted accordingly
* Floating house located at the industrial plant
* Fixed a fence on Meadow 2
* Lantern on the Eimo out of the way
* Bakery flickering gates fixed (texture swapped)
* Water storage with signage installed at the yard for emptying of water trailers
* BGA fixed so that it can be bought and operated by other courts in the MP to defuse low terrain changes around the Hubbel to the silos
* Fixed some field edges
* Roof of the shelter at the wash area equipped with a collision (no blind flight anymore if you drive through it)
* Fixed various collisions (added where necessary, removed where irrelevant)
* Slightly raised the roofs on the grain silo to reduce the texture’s Z-fighting. ClipDistance is set uniformly to 350 so that the roof appears together with the building in the self-field and not first the roof and then the building
* Reset point for vehicles slightly shifted to have more space for potato storage hall out
* Ground marker inserted in the yard grain silo for filling
* Sugarbeet_Haulm Texture changed so that no leaf remains appear when sowing over the seed texture. But the leaf remains fall away after harvesting. This is a bug from Giants
* Laundry at the yard lowered by 18 cm to get better ground adaptation
* Remove stone wall specularmap (glossmap) to remove the unnatural and deep black drop shadows
* Removed at box 13 collision on some utility poles and traffic signs
* BGA bunker capacity increased to 90000 liters (the bunker is the part where your silage will dump for processing)
* Field 14 removes a fence element to widen the driveway
* Field 07 Grass corner removed and fieldArea redefined
* Eimo Specularmap removed during milk processing to remove drop shadows
* Remove pig grouse Specularmap to remove drop shadows
* White cabbage and red cabbage Diffuse texture and normal map for the fillplanes replaced and Materialholder adapted accordingly
* Woodchips added to the yard at the straw store and sign changed
* Roof on the BGA equipped with collisions
* Building fences placed in front of the gates of the feed mixing hall to avoid further inquiries whether the hall is working or not. These fences can also be sold through the shop again
* Reduced shine on the cutterbar shelves and control boxes
* Manure was added to the sales stations garden center and sewage treatment plant

Credits:
GMCW

How to install FS19 mods?

Firstly find a mod which you like and want to download. Then download a mod to your PC. Mods are usually in .zip format file. But sometimes it can be in .rar. If a mod file is a .zip format no needed additional actions. If a file is in .rar, then you must unarchive mod with software like WinRar or Zip7. Windows 10 users no need to use software for archives, Win10 itself has a feature to unarchive files.

The next step is to find mods folder in your PC. Usually, it is in Documents/My Games/Farming Simulator 19/2019. Open the "mods" folder and put downloaded .zip archive or unarchived .rar file to this folder.

Last step. Enjoy of FS19 mods!

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