Altenstein Map v 1.0.2
Altenstein Map v 1.0.2
Version 1.0.2:
* In the greenhouse, only one water marker was exchanged for the general unloading trigger –> marker and moved a bit
* Player trigger in greenhouse too low –> removed “ground binding”
* When spawning in the greenhouse you got stuck in the glass wall –> fixed wrong path entry in the xml
* “Planted” the floating tree behind the dunghill again –> gravity was restored
* Re-hung the floating flower box in the entrance to the Kramerwirt –> it was magic
* Fixed texture errors at 2 unloading points –> Replaced textures
* Advertising poster on the sheep pen was crooked –> screwed on again
* Spawn point at the earth fruit storage shifted –> you are no longer “sucked in” by the hopper
* Farm workshop, put the marker in the right place –> repairs are now possible in and in front of the workshop
* The silo’s were “leaky” on the side –> tipColli spelling mistakes fixed
* Some audio files were too loud or too quiet in comparison –> volume adjusted a bit
* Discovered small, bald spots on the map –> nature and decoration adjusted
* Some AI vehicles too fast –> fines distributed, therefore speed is now max. 50 km/h for all
* Some traffic signs were not optimal –> the building yard has now implemented them a bit
* The cows in the cowshed still didn’t want to take water –> fixed
* The map borders at field 30 were too close to the field for some –> fixed
* The customer service for the agricultural vehicle scale was finally here –> Vehicles and trailers/equipment can now be weighed at the agricultural trade
* Because of climate change –> additional air conditioning installed and animated