AutoDrive v 2.0.0.3

FS22 mods

About the mod:

Version 2.0.0.3:

Bug fixes:
* Course generator: Problem with disconnected curves #63
* Course generator: Problems with one-way streets #65
* Helper HUD: wrong display of filltypes when switching vehicles #80
* Waypoints are created too far behind the vehicle when driving backward #90
* Single digit target names caused errors #106
* LUA error when transporting big bags #114
* Unloader do not take care about the trailer when driving backwards #129
* Harvester was not recognized by the AD unloader if a non-admin controlled it #134
* Display AD target marker on minimap #135
* Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
* AD lines are no longer displayed by right-clicking the edit button #167
* Position of AD-HUD was not saved or not loaded at restart #167
* Changing target points by key combination is not alphanumeric #168
* Loading areas on vehicles are not recognized as unloading points of harvesters #180
* Change of load by key combination is not alphanumeric #191
* When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
* Debug map markers were not synced, which was an error source for new created targets

New:
* AD has received a new logo (thanks to FinalsFarming)
* The HUD and the buttons got a new design (thanks to Daensky)

Other:
* Icons in notifications are centered and displayed larger, unused ones have been removed
* Cleaned up code and removed unused functions and classes
* Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
* AD sends an event when it has parked a vehicle (interface for other mods)
* Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented)

Experimental:
* AD starts driving even before automatic folding of attachments is completed #96
* Attachment folding feature improved #131

Credits:
Stephan-S

How to install FS19 mods?

Firstly find a mod which you like and want to download. Then download a mod to your PC. Mods are usually in .zip format file. But sometimes it can be in .rar. If a mod file is a .zip format no needed additional actions. If a file is in .rar, then you must unarchive mod with software like WinRar or Zip7. Windows 10 users no need to use software for archives, Win10 itself has a feature to unarchive files.

The next step is to find mods folder in your PC. Usually, it is in Documents/My Games/Farming Simulator 19/2019. Open the "mods" folder and put downloaded .zip archive or unarchived .rar file to this folder.

Last step. Enjoy of FS19 mods!

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