AutoDrive v 2.0.0.5

FS22 mods

About the mod:

Version 2.0.0.5:
* Bug fixes and improvements
* Route network debugging extended by “4_” for double sided routes #259
* 1_ = End of a one-way route without connection
* 2_ = Angle for driving backwards is greater than 90°
* 3_ = Start of a one-way route without connection
* 4_ = Start or end of a twoway line without connection (new)
* REC function makes the game “freeze” #337
* Route recording with e.g. a wheel loader led to a LUA error #301 & #377
* Avoid moving waypoints in map view from helper menu #303
* Fruit bypass improved by detection of new grass in FS22 #184
* Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
* Improved cooperation of unloader with potato harvester #311
* Pathfinding to thresher starts too early (tube not yet fully extended) #419
* Unloader does not drive backward after unloading #315
* Various bug fixes and improvements to helper system when CP passed to AD #322
* Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
* Unloader does not wait for turning maneuver from CoursePlay #326
* Improvement for CoursePlay chopper regarding chasing
* AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
* Disable CoursePlay button in AD modes “Drive” and “Unload” #385
* “Click to switch” (vom CP Team) was fixed #355
* Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems
* Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
* In-game ball collectors can be unloaded when passing through a “bale” trigger (Pickup&Deliver)
* In case of automatic selection for the unloading side or unloading side back, it is tried not to use the grain pusher
* IVT gearbox has no power on the hill #371
* The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
* Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from “autoDrive” to modSettings\FS22_AutoDrive)
* Collision detection improved when reversing #274
* Reversing with cutterbar wagon does not work #340
* Drive through silo problem with unloading too slow at the beginning #194
* Problem with backward unloading when setting small silo distances (10m) fixed #347
* Automatic store selection for buying and selling cannot be de- and activated in “Unload” (blue trailer icons), will be always deactivated when changing mode #297
* Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non functional settings) #392
* Improved calculation of the curve radius
* Mod conflict “grease” fixed, is not supported #418
* Corrected calculation in getTractorTrainLength
* Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
* Fixed several LUA bugs

Credits:
Stephan-S

How to install FS19 mods?

Firstly find a mod which you like and want to download. Then download a mod to your PC. Mods are usually in .zip format file. But sometimes it can be in .rar. If a mod file is a .zip format no needed additional actions. If a file is in .rar, then you must unarchive mod with software like WinRar or Zip7. Windows 10 users no need to use software for archives, Win10 itself has a feature to unarchive files.

The next step is to find mods folder in your PC. Usually, it is in Documents/My Games/Farming Simulator 19/2019. Open the "mods" folder and put downloaded .zip archive or unarchived .rar file to this folder.

Last step. Enjoy of FS19 mods!

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