Autodrive v 2.0.1.0

FS22 mods

Autodrive v 2.0.1.0

About the mod:

Version 2.0.1.0:
– The HUD status (open/closed) is not saved #765
– Experimental setting “Fold implements” was not saved #829 #837
– User settings were only partially saved on servers
– After game start, vehicles could not leave fields directly when AutoDrive is started #793
– Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. diesel for a production, but vehicles wanted to fill up there) #792
– Avoid starting off when the trailer is empty but not fully folded
– Planes are now also closed before departure
– Fixed problem with loading wagon, which could not unload under certain circumstances #764
– On a tractor with field sprayer and additional tank, both were not filled #781
– Improvement regarding reversing during loading/unloading
– AD no longer drives backwards until the destination is reached if it was possible to load/unload beforehand, but continues with the next task if the loading/unloading destination is the parking position, no attempt is made to approach it again
– Improvement regarding loading water when the vehicle itself and a trailer can load water
– Improvement regarding the detection of bunker silos
– Front collision detection is deactivated in drive-through silos because the bulk goods also have a package #725
– With distributed unloading, the counter is reduced with each loading process
– Distributed unloading only unloads at the first trigger within the silo distance, even if there are several triggers (“greenhouse jerking”)
– Improvement regarding the descent for threshers and diggers on uneven fields (hill/slope fields)
– Optimization regarding the getting stuck of a downhill skier on certain terrain slopes
– Rework of the collision calculation regarding the new LS22 collision flags #772
– When recording a branch line, a reverse line could not be recorded directly #790
– Mods with incorrect ai entries lead to error #828
– AD checks itself for the correct file name “FS22_AutoDrive.zip”
– Traffic lights with collision (AI_Blocking) are detected #780
– Added detection of wood unloading triggers (but cannot be used for unloading yet)
– Bale wagon unloaded at destination
– The vanilla bale wagons now unload at the target point, a trigger is no longer necessary

Credits:
Stephan-S

How to install FS19 mods?

Firstly find a mod which you like and want to download. Then download a mod to your PC. Mods are usually in .zip format file. But sometimes it can be in .rar. If a mod file is a .zip format no needed additional actions. If a file is in .rar, then you must unarchive mod with software like WinRar or Zip7. Windows 10 users no need to use software for archives, Win10 itself has a feature to unarchive files.

The next step is to find mods folder in your PC. Usually, it is in Documents/My Games/Farming Simulator 19/2019. Open the "mods" folder and put downloaded .zip archive or unarchived .rar file to this folder.

Last step. Enjoy of FS19 mods!

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