Courseplay v 7.1.1.5
Courseplay v 7.1.1.5
Version 7.1.1.5:
* Added a simple collision avoidance for unloaders to not crash into the combine
* Added clear course and change course visibility action event
* Fix for #2003
* Invalid characters for naming a course will be automatically changed to
* Prevent a callstack (for something with AutoDrive and Trains)
* Auger wagon unload improvements
* Use the discharge node/target node distance for a more accurate pipe positioning, auger wagon pipe should not overshoot the target anymore, or if it does, it’ll back up a bit
if the unloader can’t discharge anymore into a trailer but has more than 10% fruit, it’ll look for another trailer, or another fill target of the same trailer. This should improve how long trailers with multiple fill nodes are handled. If no other trailer is found, it will get back to unload combines.
* Once done with unloading, move ahead a bit so the pathfinder has a clear view when it needs to drive to the combine
* When the auger wagon is full and no trailer around, keep check for a trailer to unload to instead of turn off courseplay
* Fix for #2012